#include "myshapeobject.h"

//-----------METHOD OVERRIDES------------------------------------

/***********************************
*
***********************************/
bool CMyShapeObject::initialise(LJMUUtilShaderTexSheet* pshader, ID3D10Device* pdevice,std::wstring ptexfilename, int pspritewidth, int pspriteheight,int pnocells)
{
	//Call the Base Initialise Function
	return CMyGameObject::initialise(pshader,pdevice,ptexfilename,pspritewidth,pspriteheight,pnocells);
}

/***********************************
*
***********************************/
bool CMyShapeObject::update(float ptpf)
{
	//Call the Base Update Function
	return CMyGameObject::update(ptpf);
}

/***********************************
*
***********************************/
bool CMyShapeObject::render(float ptpf,D3DXMATRIX pview, D3DXMATRIX portho)
{
	//Call the Base Render Function
	return CMyGameObject::render(ptpf,pview,portho);
}

/***********************************
*
***********************************/
bool CMyShapeObject::cleanup()
{
	//Call the Base Cleanup Function
	return CMyGameObject::cleanup();
}

//-----------PUBLIC METHODS--------------------------------------

